

The Transformer transforms DAZ characters into native CC characters. The CC Pipeline Extension is an extension that adds additional functionality to CC, including the Transformer function. It is a standalone character creator application.
#Daz studio genesis 8 for free
But can I still animate those daz G8 cloth and hair in Unreal Engine ? (using your unreal bridge) Can I create G8 character at quality I need with cloth and hair and go with 3DXchange? Will I be able to stream that character in Unreal Engine, I need cloth and hair to move and all that stuff.Ī standard Character Creator application is provided for free when you purchase iClone. Non-standard characters will retain the poly count of the original Daz character." Ok, I will not be able to change cloth and props (I will not be able to use cloth hair and props from your reallusion library) because model is not recognized by CC as model that can be dressed with your cloth and hair. With 3DXchange the character is imported as a non-standard character which means you won't be able to change clothing and the character will stay exactly as it was clothed when you imported it. "If you use Character Creator 3 Pipeline's Transformer feature the Daz Genesis character will be converted to a standard CC3 Base character" When G8 will be converted into your CC3 base, will that action automatically decrease poly count of G8 ? "The second way to bring in Daz characters is to use 3DXchange.
#Daz studio genesis 8 software
Second is import into CC with help of specialized software called "3Dxchange". First is just export daz G8 model to FBX and import straight into CC.

CC3 pipeline it's not a plugin right ? "CC3 pipeline" is software called "Character Creator". Thanks everyone, I understand some things but some things I still cant understand. So to answer your second question, you don't need 3DXchange 7 Pro/Pipeline if you already have Character Creator 3 Pipeline unless you want to be able to import in non-standard characters, motions and other 3rd party props and other objects. Non-standard characters will retain the poly count of the original Daz character. The second way to bring in Daz characters is to use 3DXchange. Note: You can't increase the poly count of a CC character. The benefits of this are that as a standard CC character it can share clothing, shoes and accessories including all Daz Genesis clothing regardless of generation.

If you use Character Creator 3 Pipeline's Transformer feature the Daz Genesis character will be converted to a standard CC3 Base character but will retain the look and textures of the original Daz character. One is using Character Creator 3 Pipeline and the other is using 3DXchange 7 Pro/Pipeline. As for export, do I need 3d exchange plugin to import daz models into Iclone or into CC? There are two ways to bring in Daz characters to iClone. Is Iclone character restricted in amount of polygons ? What if I have quite good hardware and need more details and my gear is ready to animate quality and mesh like in G8 I think Iclone should be more friendly towards high polygonal meshes(at least higher than it is). Some users have lot of DAZ assets, so for them it makes sense to keep using those. You also have to realize that CC characters are aimed at animation, so some optimizations are necessary to get real-time preview with reasonable character. I like the customization options of CC and with the upcoming SkinGen even more will be possible. Whether DAZ characters look better is a matter of opinion. I believe that RL is also trying to implement some DAZ features that are currently not transferred during a Transform operation (going from DAZ to CC).

I don't use DAZ characters, so hopefully someone will give you a more detailed answer. If they are implemented as normal and/or displacement maps the result should be close. If they are in the mesh then you may lose some details, because CC characters are lower resolution. It depends how the details are implemented. You need DAZ 3D to export the character as FBX, so you will need to have DAZ 3D installed. Welcome to the forum! To answer your questions: 1.
